Game Mechanics
This page is not complete.
This page covers some of the basic game mechanics of Hello Kitty Island Adventure.
Movement Mechanics
Movement in the game is fairly straightforward.
- A player character can walk or run depending on how the touch controls on the left side of the screen or the left joystick on a controller are moved.
- A player character can jump if the right side of the screen is touched or if the jump button on a controller is pressed.
- Holding down the jump control causes the player's avatar to deploy their balloons and float if the difference in height from the player's position is large enough. The player can still move and control their direction and speed while floating.
Players do not start out with the ability to swim or dive in water. Swimming is unlocked by flippers, and diving is unlocked by the snorkel.
- Diving gives the player the ability to control their depth in large bodies of water using the right side of the screen (with an up/down control) or the right joystick of a controller.
- Speed and direction in water or underwater is controlled with the left side as with walking/running.
- With Retsuko as a companion at a high enough level, players are able to swim in lava thanks to her companion ability.
Time Mechanics
Both real-life time and in-game time are used by the game. The time of day in-game is not tied directly to real time.
Real-Life Time
The real-life time system is based off the internal system clock of the device. The entire game, including the in-game Events, depends on the real-life time system to properly advance.
The developers strongly advise against attempting to "time travel" forward or back by manipulating their device's date. Either, but particularly traveling backwards, may break the game in various ways. Items may stop reappearing, Daily Rewards calendars may be erased, Events may be disabled, and so on. The developers cannot fix save issues caused by time-traveling.
Reset
A full real-life time cycle resets everyday at 6:00AM GMT (7:00AM GMT during Daylight Savings Time). This time of day is referred to as reset.
Each day at reset, changes such as the following occur:
- Collectable materials and items such as Music Discs and Comic Books reappear (respawn)
- The Island Residents' daily gift limit resets.
- Daily Rewards advance.
- Daily Quests refresh.
- Time-locked quests may become available.
In-Game Time
The in-game time system has four periods: morning,
daytime,
evening, and
night. A full in-game time cycle is approximately 60 minutes.
Icon | Time of Day | Time (minutes) |
---|---|---|
Morning | ~ 10 minutes | |
Daytime | ~ 25 minutes | |
Evening | ~ 10 minutes | |
Night | ~ 15 minutes |
The in-game time determines when certain critters, fish, quests, and other things are available. The activities of Island Residents and Island Visitors may also change at different parts of the day.
The in-game time can be changed by placing a bed in a cabin and using it. Also, Pekkle has a Companion Ability that can change the time while he is your companion, once the ability is unlocked.
Item Mechanics
- Gathering
- Crafting/cooking
- Return gifts
Story Advancement
- Gifting/friendship levels
- Exploration
- Quests
- Gameplay